One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars
3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Ap
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3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Ap
This paper offers a significant advancement in real-time animation for 3D Gaussian avatars, addressing the bottleneck of costly neural inference. By distilling complex neural decoding into linear blendshapes, it enables more efficient and performant avatar systems.